![]() Once here, align some of the smaller crates you threw earlier, if desired. Once the Kaernk starts eating it, jump the broken pillar in the middle of the room and make your way to the crates along the right side of the gate. To safely make your way to that area, throw one of the body parts nearby into the water. This will allow you to stand on top of them while turning the wheel. If you are still near the Oil spot, I suggest throwing some of the small crates nearby over towards the gate. There is a rotary wheel right next to the gate, but you'll need to distract the Kaernk in order to safely open it. Now, if you look to the far side of the room, you should see another closed gate. The crates to the left of the gate have an Oil laying near some body parts. FEATURES: Every single texture upscaled up to 4 times. In this new area, immediately jump on the crates nearby. Description (in author’s own words): A complete remaster of Amnesia: The Dark Descent, bringing it back to life for the last time after 10 years. You should have plenty of time to get to the gate before it closes. Make sure to stay on the crates as much as possible while doing so. Jumping along the crates in this room, you'll be taken to the back wall, where there is a lever in plain view.įlip the lever upwards and carefully make your way back through the gate. Not far from the village stills stand the ruins of a very old castle, set on top of a massive rocky spur. You are on vacation in the south of France, invited by an old friend who settled there a few year ago. Universe Fluttershy Twilight Rainbow Dash Pinkie Other Twilight Fluttershy Applejack Rainbow Dash Pinkie Pie Amnesia the Dark Descent The Small Horse Amnesia: The Small Horsewritten by Ultimauser50 Add To Bookshelf Add To Groups Download story as. Now, head back to the room I said to avoid earlier (the one closest to the entrance coming in). Peiraprigond is a fan made adventure for Amnesia: The Dark Descent created by Landvaettr. Amnesia: The Small Horse- Ultimauser50 MLP: FiM Adventure Comedy Human Alt. If you try to lift the gate, you will be notified that it's too heavy to lift, and Daniel will write a Memento noting that there must be an opening mechanism. Now, go back into the hallway and progress forward until you reach a gate blocking the way forward. ![]() This will be handy in case you take damage from the Kaernk (the invisible water monster). Jump along the crates in this room to the back in the shelf area on the right is a spare Laudanum. Make your way to the room straight back down the corridor (not the closer room to your right). There are plenty of crates lying around to help you with this. Warning: Make sure to stay out of the water as much as possible.
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